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So my Social score currently reads as, “Lonely”.
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And due to a series of unfortunate events with the European preview code, I’ve not managed to get my game to go online. This looks like it’s in place to encourage you to explore, giving you points for finding new roads and events, finding the game’s hidden wrecked cars, and taking photographs of various scenery based on a collection of out-of-focus shots you’re supposed to improve upon.įinally there’s Social. The more cars you own, the bigger your house (bearing in mind this time out you start in a pokey mobile home), your furniture, clothes, hairstyle and even – brrrrr – appearance with the game’s inclusion of cosmetic surgery, all adds up to define your Collection score.įar more comfortable to think about is Discovery. Throw your Communist manifestos out of the window – to succeed here you’re going to have to spend. This is all about owning stuff, and is the focus of TDU2’s emphasis on the importance of assets. Also included in Competition are the various Racing School qualifications, the Cups in which you can compete, and various multiplayer challenges and duels. It looks like there will be much behind-the-scenes shenanigans, squabbles with fellow racers, and tarting it up to camera. The show has a presenter, who will also nag you to improve your looks for better television. This is essentially the game’s story mode, too. These might be straight races, or time trials, or attempts to zoom around the streets keeping your car over 55MPH. The concept is based around a televised racing tournament called Solar Crown, where groups of challenges combine to form championships. And many of them no longer exist in isolation. There’s what I would imagine to be the core of the game – Competition. The game will be split into four main sections, each with their own accompanying statistics and XP counters. Who are you? Why are you racing at all? Are you wearing the right clothes to do it? Do you have the right haircut? And do you have the licenses necessary to be taking part at all? After a rather nice surprise twist beginning, much of what you need to be doing is not focused on the roads, but rather on yourself. What’s striking as you play the opening of the game is that you start on your feet.
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How much racing do you want in a racing game? Test Drive Unlimited 2 looks like it’s gambling that the answer isn’t one hundred percent. So if you'd be so polite as to click on, you can hear my early-day thoughts on the matter.
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I've had my hands on some beta code for a couple of days, exploring the racing-meets-affluence world of high-fliers. Test Drive Unlimited 2 is due in about a month.